Introducing HumanLabs Heist - A full team-based laboratory robbery with synchronized scenes, Silent/Loud gameplay styles, scalable difficulty, and cinematic mission flow. Built for serious RP servers that want high-quality heist content
Preview

Key Features
Heist Lobby & Team System
- Invite nearby players from a modern NUI lobby
- Configurable team limits (MinRequiredPlayers / MaxPlayers)
- Leader controls mode, difficulty, and escape route
- Invite/ready status tracking before mission start
Silent & Loud Heist Modes
- Silent route with underwater infiltration flow
- Loud route with garage terminal hack and aggressive progression
- Optional loud water/silent-style escape path
- Difficulty presets with different risk/reward profiles
Cinematic Mission Flow
- Multi-phase objective system with live mission HUD
- Synchronized electrical box interaction scenes
- Synchronized chemical sample extraction scenes
- Synchronized bomb placement and detonation sequence
Guards & Combat AI
- Server-spawned guards synchronized for all team members
- Difficulty-based health, armor, accuracy, and weapon tiers
- Configurable cleanup/respawn behavior
- Tuned combat behavior for high-pressure heist gameplay
Loot Crates & Rewards
- Big and small crate types with synced loot animations
- Per-crate configured rewards
- Random bonus loot pools for replayability
- Crate lock system to prevent double-loot abuse
Delivery Finale
- Team delivery phase after extraction
- Carrier-based objective routing
- Cinematic handoff scene at drop-off
- Automatic team payout split
Black Market Seller
- Dedicated NPC seller with buy/sell modes
- Configurable items, prices, and stock
- Supports mission economy balancing directly from config
Scuba Gear System
- Equip/unequip scuba outfit with animations
- Oxygen HUD and underwater endurance mechanics
- Compatible with multiple appearance/clothing systems
Advanced Configuration
- Interaction types: Target / TextUI / 3D Text
- Optional dispatch integrations
- Optional alarm sound support
- Debug-gated logging (Config.Debug)
Core Functions
- Team lobby management (invite, kick, start)
- Silent/Loud branch progression
- Garage hack and mission phase control
- Guard sync and combat scaling
- Crate loot + random bonus rewards
- Delivery payout distribution
- Scuba/oxygen management
- NPC market buy/sell system
Unique Features
- Fully synchronized networked heist scenes
- Two distinct playstyles in one script (stealth vs assault)
- Config-first balancing for difficulty, loot, and rewards
- High replay value with team coordination requirements
Dependencies
- ESX or QB-Core
- ox_lib
- oxmysql
- Optional: qtarget, qb-target, ox_target
- Optional: xsound (alarm audio)